Two of Three

Two of Three — how to play

Simple rules — the game also teaches you as you play.

  1. A match is 6 turns, about three minutes. Take 2 of the 3 outposts.
  2. You and your rival play at the same time, then the cards flip over. Read their move and outwit them.
  3. Each of the 16 outposts has its own rule: in the Hut on Hen's Legs every card grows stronger, the Kalinov Bridge fits only two cards, and at the Milk River the LOWER power wins.
  4. Three magic wonders, each once per game: Seven-League Boots, the Sword Kladenets and the Self-Playing Gusli. Save them for the decisive turn!

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