Two of Three — how to play
Simple rules — the game also teaches you as you play.
- A match is 6 turns, about three minutes. Take 2 of the 3 outposts.
- You and your rival play at the same time, then the cards flip over. Read their move and outwit them.
- Each of the 16 outposts has its own rule: in the Hut on Hen's Legs every card grows stronger, the Kalinov Bridge fits only two cards, and at the Milk River the LOWER power wins.
- Three magic wonders, each once per game: Seven-League Boots, the Sword Kladenets and the Self-Playing Gusli. Save them for the decisive turn!